ラベル 2:Other の投稿を表示しています。 すべての投稿を表示
ラベル 2:Other の投稿を表示しています。 すべての投稿を表示

2018/06/11

Metal Lantern

Metal Lantern

Price=280L$
Permission=Mod Copy OK
Prim= 7prim ,  17Landimpact.
Demo=Yes
Script=Yes(texture change ~ Control by the description field )
Mesh=Yes,No rigged
content=
DDD_Metal Lantern(L)1.1/(L hand)
DDD_Metal Lantern(R)1.1/(R hand)
DDD_Metal Lantern_ manual /(notecard)
DDD_Metal Lantern_description /(texture)


■Metal Lantern_ _manual ■

You can change the texture by touching the "Metal Lantern".
The script of this product has a management with the name of the "Description" of the object. Script will work if you add the prim or unlink the item.

  •  Refer to the "Metal Lantern_description" To check the position of the description. 
  •  Please do not change the "description" of the product. Please re-enter Correct description if you happen to change by mistake. Please be careful as space key does not enter into the description field.
  •  Set as main prim, the prim containing the script. 
  • Note applies to all prims is "DDD_Metal Lantern_Handle" the Description field if you want to change the texture of the " Handle " for example. 


■Name list of the Description field■

DDD_Metal Lantern_MetalA
DDD_Metal Lantern_MetalB
DDD_Metal Lantern_Handle
DDD_Metal Lantern_Rope
DDD_Metal Lantern_Ribbon
DDD_Metal Lantern_Lamp
DDD_Metal Lantern_Stone














2016/07/26

Harpy AO(Animation override)

Harpy AO
Harpy AO



Sale 1000L $, up to 2016/8/31.
  It sells in the main shop and Origami event.

This item was made for the avatar of the arm portion wing.
There are some anime that does not fix the head and neck.
You can use as soon as the purchase because the HUD are bundled.

※Wings are NOT included in the product. This is the sale of only animation and AO HUD.

Harpy AO (Full set)

Price=1450L$
Permission=Mod Copy OK
Demo=Yes
content=
DDD_Harpy AO_anime Box /(Full anime in )
DDD_Harpy AO manual /(notecard)
DDD_Harpy AO Pop /(Texture)

DDD_Harpy AO_ZHAO-II MB2.0.19 /(AO HUD)
DDD_Harpy AO_SimpleAO HUD2.2 /(AO HUD)

Anime list

DDD_Harpy AO_Fly&Run(P3)
DDD_Harpy AO_Hover(P3)
DDD_Harpy AO_FlyDown&Fall(P3)
DDD_Harpy AO_FlyUp(P3)
DDD_Harpy AO_Stand01(P3)
DDD_Harpy AO_Stand02(P3)
DDD_Harpy AO_Stand03(P3)
DDD_Harpy AO_Stand04(P3)
DDD_Harpy AO_Stand05(P3)
DDD_Harpy AO_Stand06(P3)
DDD_Harpy AO_Stand07(P3)
DDD_Harpy AO_Stand08(P3)
DDD_Harpy AO_Work(P3)
DDD_Harpy AO_TurnR(P3)
DDD_Harpy AO_TurnL(P3)
DDD_Harpy AO_GroundSit_F150(P4)
DDD_Harpy AO_GroundSit_F170(P4)
DDD_Harpy AO_GroundSit_F180(P4)
DDD_Harpy AO_GroundSit_F200(P4)
DDD_Harpy AO_GroundSit_M150(P4)
DDD_Harpy AO_GroundSit_M170(P4)
DDD_Harpy AO_GroundSit_M180(P4)
DDD_Harpy AO_GroundSit_M200(P4)
DDD_Harpy AO_ObjectSit(P3)
DDD_Harpy AO_ObjectSit(P4)
DDD_Harpy AO_StandUp(P4)
DDD_Harpy AO_Crouching((P3)
DDD_Harpy AO_Crouching((P4)
DDD_Harpy AO_Prejump_ZHAO(P4)
DDD_Harpy AO_Jump_ZHAO(P4)
DDD_Harpy AO_Landing_ZHAO(P4)
DDD_Harpy AO_!Prejump_LSL(P4)
DDD_Harpy AO_!Jump_LSL(P4)
DDD_Harpy AO_!Landing_LSL(P4)


Info

◆ animation priority ◆

At the end of the product name (P3) and (P4) represents the priority of the animation.
If you have multiple play the animation at the same time, a larger number will be animation on a priority basis.

◆ Ground Sit ◆

"GroundSit" has four types available for each height of the avatar.
The end of the numbers of the name represents the height,"DDD_Harpy AO_GroundSit_M150 (P4)" is means that 150cm. Please distinguish according to their height.
In addition, the optimum height will also change depending on the setting of Hover of shape.

◆ the jump animation type ◆

Jump anime relationship offers two types of animation.
Please change the animation by HUD.

+++ Ordinary use +++
This animation is for general AO HUD, such as ZHAO.
Please basically use this anime.
----General use animation list----

  • DDD_Harpy AO_Prejump_ZHAO(P4)
  • DDD_Harpy AO_Jump_ZHAO(P4)
  • DDD_Harpy AO_Landing_ZHAO(P4)



+++ For server-side AO system +++
Anime for AO HUD using the Server-side AO system (llSetAnimationOverride). Replace the basics of AO of SL.
HUD is almost not now using the Server-side AO system, but I made this animation for the future.
(When used in the jump animation of Ordinary use as "Server-side AO" does not go well)
Since DownDownDown made a simple HUD using the Server-side AO system, it has bundled it to the commodity. However, it can not be used more than one of the anime.
----Server-side AO HUD for anime list----

  • DDD_Harpy AO_!Prejump_LSL(P4)
  • DDD_Harpy AO_!Jump_LSL(P4)
  • DDD_Harpy AO_!Landing_LSL(P4)

Harpy AO(DownDownDown)





2015/12/05

Party hat Giver(Xmas)

This item can wear a party hat by touch.
Party hat will change patterns in random.
Attached item does not enter into the inventory, So your inventory is not in chaos.


Party hat Giver(Xmas)

Price= 250L$
Permission=Copy OK
(Party hat Giver(Xmas)_Display Mod & Copy Ok)
Prim=1Li+1Li~(Temporary Rez)
(Party hat Giver(Xmas)_Display Li)
Party hat Giver(Xmas)
Demo=No
Script=Yes
Mesh=Yes,No rigged
content=
DDD_Party hat Giver(Xmas) / (Rez)
DDD_Party hat Giver(Xmas)_Display / (Rez)
DDD_Party hat Giver(Xmas)_info / (texture)
DDD_Party hat Giver(Xmas)_manual / (notecard)

To use this item, you must have two or more of the land impact in addition to land impact of the body.
The script must be Rez temporarily item in order to attach the Hat.
Wearing hat will disappear when the you will logout.
"Party hat Giver (Xmas) _Display" is the hat for decoration. You can change the texture and options.

Hat pattern and rare option


How to Use
Land impact is need free of more than 1Li in addition to the Party hat Giver (Xmas) body.

1. Please Touch the Party hat Giver (Xmas).
2. The dialog comes out, please press the "Wear a hat" button.


3. will be asked whether to allow the permission (attached), please press the "Yes".


4. You can wear a hat.

DDD_Party hat Giver(Xmas)_Display
Rare option horns and red nose
Rare option of glasses



2015/07/10

Haunted balloon Gacha

Haunted balloon Gacha

Price= 1Play40 L$
Permission=Mod Trans OK
Prim=1 ~ 4 Landimpact
Demo=No
Script=No
Mesh=Yes,Yes rigged
List=all 14 kinds. Right hand attach fixed.
  • DDD_Haunted balloon(Tongue)_Red
  • DDD_Haunted balloon(Tongue)_Blue
  • DDD_Haunted balloon(Kappa)
  • DDD_Haunted balloon(Oval Coin)
  • DDD_Haunted balloon(Spider lily)_Red
  • DDD_Haunted balloon(Spider lily)_White
  • DDD_Haunted balloon(Eyes)_Green
  • DDD_Haunted balloon(Eyes)_Purple
  • DDD_Haunted balloon(Eyes)_R&B
  • DDD_Haunted balloon(Foot)
  • DDD_Haunted balloon(Ittan-momen)_B
  • DDD_Haunted balloon(Ittan-momen)_R
  • DDD_Haunted balloon(Ittan-momen)_W
  • DDD_Haunted balloon(Goldfish)

※This product is Rigged mesh.
You can not change the attachment position and the size of this product.


The balloons will follow the movement of the head and arm.

REZ is such form











2014/03/25

Tongue (chocolate)


Tongue (chocolate)

Price=160L$
Permission=Mod Copy OK
Prim= 1 prim  16Landimpact
Demo=Yes
Script=Yes
Mesh=Yes,No rigged
content=
DDD_Tongue (chocolate)(c)(mouth)
DDD_Tongue (chocolate)manual(c)(notecard)

You can change the texture by touching the "DDD_Tongue (chocolate)". 
The script of this product has a management with the name of the "Description" of the object. Script will work if you add the prim curtain or unlink the chocolate. 

  • Please do not change the "description" of the product. Please re-enter "str=DDD_Tongue (chocolate)_Choco" if you happen to change by mistake. Please be sure that the Space key does not enter before and after "str=DDD_Tongue (chocolate)_Choco". 
  •  This script will change the texture of the item that is the "str=DDD_Tongue (chocolate)_Choco"is the description field. 












Melted chocolate


Melted chocolate 

Price=130L$
Permission=Mod Copy OK
Prim= 3 prim  15 Landimpact
Demo=Yes
Script=Yes
Mesh=Yes,No rigged
content=
DDD_Melted chocolate (pattern)(c)(Mouth)
DDD_Melted chocolate (pattern)_POP(c)(texture)
DDD_Melted chocolate (pattern) description(c)(notecard)
DDD_Melted chocolate (pattern) _description (c)(texture)
DDD_Melted chocolate (pattern) description(c)(texture)

It is a chocolate plate which wears to a mouth. 
The texture of the portion of the pattern of a main part, a bird, and a center can be changed with a script. 
The central handle can also incorporate the texture prepared by itself by putting into prim inside. 
Please try on DEMO. 


■ Cautions ■ 
The script of this product is managed with the link number. 
Please do not add Prim to goods or do not cancel a link.
The Gallery Gift Shop Precedence sales & price reduction .
Sale at the TGGS hall is Mod & Trans".

■The additional method of a texture■

The texture of the pattern of the center which you prepared is incorporable into a dialog. 
  1. First, put a texture in Root prim of "DDD_Melted chocolate" (pattern). 
  2. "DDD_Melted chocolate(pattern) " is touched and a dialog menu is displayed. 
  3. After pushing a "Inventory tex" button, a texture can be changed by pushing the [<<<] or [>>>] button. 


* The permission of a texture should use what you can copy
It will be a script error if the texture which cannot do a copy will be used. 
* Two or more textures can be put in. 








2013/11/27

Snowman making kit

The left, middle, a sample texture / the right template

Snowman making kit 

(Not for commercial)
Price=45L$
Permission=Mod Trans OK
Prim= 1prim  1landimpact (sculpt prim)
Demo=No
Script=No
Mesh=No
content=
DDD_snowman kit_1(Object)
DDD_snowman kit_2(Object)
DDD_snowman kit_3(Object)
DDD_Snowman making kit description(En/Jp)(notecord)
■texture■
DDD_Snowman kit_template
DDD_Snowman kit_sample1-a
DDD_Snowman kit_sample1-b
DDD_Snowman kit_sample2-a
DDD_Snowman kit_sample2-b
DDD_Snowman kit_Shadow(Download)


It is a kit which makes a snowman.
Three bodies, the template texture, and the sample texture are contained for the snowman element assembly of scalp.
DDD_snowman kit_1~3 is the same thing.
Only DDD_Snowman kit_Shadow is download form.
 (URL is written on the attached note card)
This is for using in the individual who is not business.
(Please do not distribute a texture, do not sell or do not use a texture for other goods)
Described a method of temporary upload for adjusting the texture below.


How to upload a temporary


  1. Please click on the part of the texture tab ① of Buildingtool.Then texture selection window will appear.
  2. Please select "local" since the "inventory" radio button.
  3. Choose a texture from your PC by pressing the "ADD" button.
  4. The texture will be added to the "Name". Adhere to the texture snowman by clicking on the texture that you added.
  5. It is complete by pressing the OK button.

Attention!
temporary upload texture is displayed on only you.
Others will not be able to see the temporary upload texture. 
(It appears there is no object in texture from others)
And, temporary upload texture is reset When you log out.




DDD_Snowman_perfume
DDD_Snowman_forested

Price=It is 25L$ per one.
Permission=Mod Trans OK
Prim= 1prim  1landimpact
Demo=No
Script=No
Mesh=No

Snowman of the finished product are also available.
It is sold separately from the Snowman making kit

2013/10/05

Head breakage ax Halloween


Head breakage ax Halloween
Price=90L$ 
Permission=Mod Copy OK 
Prim=3prim 14landimpact /(Rez ver.) 2prim 1landimpact 
Demo=Yes 
Script=NO
Mesh=Yes,No rigged
content=
Head breakage ax_Hw(rez)(for REZ)
Head breakage ax_HW(chin)
DDD_Head breakage ax_HW tatto(tatto layer)

It is the ax stuck in the head. 
The ax for a display is attached as an addition. (with no blood splash)

This product is precedence sale at the Flux hall.
(up to 2013/10/28)



A cube is 0.5mx0.5mx0.5m.
 Large Axe is the greatest size settled within 1 landimpact.