2011/09/25

Deer antlers

Deer antlers Wood(Woody)
Deer antlers
Price=Woody set180L$,Candy set &Clear set 195L$
Permission=Mod Copy OK
Prim=8prim
Demo=Yes
Script=No
content=
*Woody set*
DDD_Deer antlers_White(nose)
DDD_Deer antlers_Woody(nose)
DDD_Deer antlers_Mossy(nose)
DDD_Deer antlers_Misty(nose)

*Candy set*
DDD_Deer antlers_Flame(nose)
DDD_Deer antlers_Pink(nose)
DDD_Deer antlers_Lime(nose)
DDD_Deer antlers_Neon(nose)
DDD_Deer antlers_Unicorn(nose)

*Clear set*
DDD_Deer antlers_Clear(nose)
DDD_Deer antlers_Blue(nose)
DDD_Deer antlers_Black(nose)
DDD_Deer antlers_Purple(nose)
DDD_Deer antlers_Red(nose)
DDD_Deer antlers_Mix(nose)

Top=Woody,Mid=Candy,Low=Clear


Deer antlers Blue(Clear)

Deer antlers White(Woody)
Deer antlers Neon(Candy)



2011/09/13

Steel frame wing

Steel frame wing_Black
Steel frame wing
Price=175L$
Permission=Mod Copy OK
Prim=75prim
Demo=Yes
Script=No
content=
Steel frame wing(spine)

It is the feather of a scrap iron. Since "Clear" is using a transparent texture and Glow for all, rendering cost is higher than black. (Clear2,314 Black1,150)
Environment without Glow


Steel frame wing_Clear
 

2011/09/05

Artificial leg update 

The alpha layer version was added to Artificial leg.
It doesn't become a malformation by this in the surface of the sea either.

The version with a low-slung pants of the attachment was added additionally.
The price doesn't change.

The update version has been sent to the person who has already bought it.
When the update version has not reached though an old commodity was bought.
Please write the avatar name (date when it was bought if possible) in that case and send Tuki Loon the note card.

2011/09/04

Geta(Tall)

Red(with foot)
Geta(Tall)
Price=190L$
Permission=Mod Copy OK(Script copy only)
Prim=with foot 22prim ,no foot11prim
Script=Yes(Color & Textur change)
content=with foot no foot
DDD_Geta(Tall)_with foot_L(Left Foot)
DDD_Geta(Tall)_with foot_R(Right Foot)
DDD_Geta(Tall)_no foot_L(Left Foot)
DDD_Geta(Tall)_no foot_R(Right Foot)

DDD_Geta(Tall)HUD(HUD)

DDD_Geta(Tall)_with foot alpha(alpha layer)
DDD_Geta(Tall)_no foot alpha(alpha layer)
DDD_Geta(Tall)_base(shoos layer)

The texture of the color of the skin of the foot, the fingernail, and sandal straps can be changed with HUD.
"No foot" can change only Geta straps.
There is DEMO and try, please.
Red(no foot)

Woody(no foot)
Mossy wood(with foot)

White(with foot)
Woody(with foot)